Damage per hit
Server hit damage before pet and armor power multipliers.
damage = (DS + 2 × sqrt(P) + 1) × (1 + MS)
DS = scaled sword damageP = account powerMS = scaled shield damage multiplier
catalog statsapp.dmg_hit
Add accounts, run Optimize, then follow the actions below.
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-| Boss | Respawn | Effective downtime |
|---|---|---|
| Mordolith | 5s | 6.15s |
| Rival | 5s | 6.15s |
| Reaper | 5s | 6.15s |
| Dragon | 10s | 11.15s |
| Total level | Multiplier |
|---|---|
| 0 | 1.0x |
| 1 | 1.6x |
| 2 | 2.2x |
| 3 | 2.8x |
| 4 | 3.4x |
| 5-6 | 4.0x |
| Boss | Bucket | Reward range | Divisor | Kill gold |
|---|---|---|---|---|
| Mordolith | 5T | 30B-45B | 5 | 300B |
| Rival | 1.5T | 15B-20B | 8 | 150B |
| Reaper | 150B | 500M-900M | 5 | 5B |
| Dragon | 100M | 400K-600K | 5 | 20M |
| Ore | Base | Free | Enchant |
|---|---|---|---|
| Coal | 70% | 35% | Flame |
| Emerald | 55% | 27% | Thorns |
| Diamond | 40% | 20% | Looting |
| Ruby | 25% | 12% | Freeze |
| Gold | 20% | 10% | Fortune |
| Enchant | On | Lv 2,000 (Fail/1/2/3) | Lv 20,000 (Fail/1/2/3) |
|---|---|---|---|
| Flame | Sword | 40 / 35 / 18 / 7 | 15 / 45 / 25 / 15 |
| Thorns | Shield | 50 / 35 / 12 / 3 | 20 / 45 / 25 / 10 |
| Looting | Both | 60 / 30 / 8 / 2 | 25 / 42.5 / 22.5 / 10 |
| Freeze | Sword | 65 / 27.5 / 6 / 1.5 | 30 / 50 / 15 / 5 |
| Fortune | Shield | 70 / 25 / 4 / 1 | 50 / 40 / 7.5 / 2.5 |